Starting as a Neophyte
Healing, protection and the Cleric branches.
Your first steps
Start with reliable healing, learn protection spells for the dangers you face, and decide how you want to support a fellowship.
Mundane → Neophyte · First learn Curse Resistance
- Learn the entry skill while you are a Mundane, then choose Neophyte in Character.
- Obtain Cure Wounds and practise selecting yourself or an ally. It is also the skill needed for the next class advancement.
- Choose protection spells to match the attacks you expect. Read their Effects entries to see who is protected; do not assume healing alone replaces equipment or careful positioning.
Inspect a scroll before buying it. The linked skill entries include its teaching scrolls and where to obtain them.
Start in Hope
Obtain useful early scrolls through the town’s quests. See the full first-quest route for Nicholas and the other townsfolk.
Rupert's Vermin
Ask Rupert about the vermin and accept his task before fighting. His farm is south of him; the Rat Hole is west. Kill the quest’s rabbits or rats in those locations, then return to Rupert. Use the reward scroll on your equipment area to learn Dodge I, then open Skills to check its gem requirements.
- Kill 10 Rabbits or Rats in Rupert's Farm or in the Rat Hole
Reward · 200 XP + Knowledge of Dodge I
For Curse Resistance, ask Gerard or Sinistra about A Doomed Ghost. For Cure Wounds, check the scroll sources; do not assume it is a free starting skill. The Sinistra quest reward involves a stronghold and is a later objective rather than this first Hope route.
Starting approaches
Suggested approaches to try; no fixed attribute ratio or “best build” is implied.
Healing first
Develop Faith toward Cure Wounds’ gem thresholds and Intelligence toward Magic Use. Cure Wounds can heal yourself or a nearby friend; Tend Wounds cannot heal yourself. At Cleric, Focus becomes available and uses Faith to support your magic pool. Use Dodge and suitable equipment alongside healing.
Protection and fellowship support
Choose protection for the attacks your party is facing, then practise targeting allies. Combine this with healing and suitable equipment. You do not need to obtain every protection scroll before your first journey.
Choose your next attribute investment by a concrete goal: the next gem threshold in a skill you use, or an item you can obtain and equip. Leave room for defence and resource management as you learn what your character needs.
Skills to consider
This shortlist is available to Neophyte in the current scroll catalog. It is a menu of choices, not a shopping list to complete. Attribute labels and first-gem thresholds below come from the skill data.
Curse Resistance
This skill improves your resistance against white-based attacks.
Passive · Strength · Rank I
Cure Wounds
With this spell you can restore the health of a nearby friend or yourself.
Active · Faith · Rank I · First gem: 10 Faith
Magic Use
This talent improves your Cast Rating, which is used to determine your power and chance of success when using skills and spells.
Passive · Intelligence · Rank I; Rank II · First gem: 10 Intelligence
Protection from White
This is a spell that greatly improves a target's resistance versus White attacks for a limited time.
Active · Faith · Rank I · First gem: 8 Faith
Protection from Red
This is a spell that greatly improves a target's resistance versus Red attacks for a limited time.
Active · Faith · Rank I · First gem: 8 Faith
Protection from Green
This is a spell that greatly improves a target's resistance versus Green attacks for a limited time.
Active · Faith · Rank I · First gem: 8 Faith
Protection from Blue
This is a spell that greatly improves a target's resistance versus Blue attacks for a limited time.
Active · Faith · Rank I · First gem: 8 Faith
Protection from Yellow
This is a spell that greatly improves a target's resistance versus Yellow attacks for a limited time.
Active · Faith · Rank I · First gem: 8 Faith
Shield Use
This skill improves your abilities to use shields. Each gem you add to this skill will improve your Armor Class, as long as you have a shield equipped.
Passive · Constitution · Rank I · First gem: 20 Constitution
Tend Wounds
With this skill you can tend the wounds of a nearby friend. The skill can not be used on yourself, and the target must be within arms reach.
Active · Intelligence · Rank I · First gem: 10 Intelligence
More gems can change an active spell’s power and difficulty. Open its full entry before allocating them. A scroll’s purchase requirements and a gem’s attribute requirements are separate.
Where the path leads
Cleric later splits into Healer and Naturalist. Healer leads to Priest or Restorer; Naturalist leads to Druid or Shaman. Use the catalog’s current class names when planning your route.
- Neophyte Entry class · Learn Curse Resistance
- Cleric Level 25 · Learn Cure Wounds
The tree shows minimum levels and any required learned skill. Meeting a level alone does not bypass an earlier class or skill requirement.