Starting as an Apprentice

Spell choices, soul colours and the Wizard branches.

Your first steps

Choose spells your soul colour allows, improve your casting, and learn how much power you can use reliably.

Mundane → Apprentice · First learn Magic Use

  1. Do Arno’s Talk about magic! quest in Hope to earn Magic Use I and a staff. Learn the scroll as a Mundane, then change to Apprentice.
  2. Check your soul colour before choosing an offensive scroll. The starting spell choices below show the actual scroll restriction.
  3. Learn Flare before planning the next class advancement. Try new spell and gem investments on familiar encounters before relying on them in a dangerous place.

Inspect a scroll before buying it. The linked skill entries include its teaching scrolls and where to obtain them.

Start in Hope

Obtain useful early scrolls through the town’s quests. See the full first-quest route for Nicholas and the other townsfolk.

  1. Talk about magic!

    A useful route for a future caster: talk to Arno, ask the named townsfolk about magic, then return to him. The Magic Use I reward is the learned skill you need to become an Apprentice.

    • Ask Nicholas about magic
    • Ask Sinistra about magic
    • Ask Rupert about magic
    • Ask Wynn about magic
    • Ask Holger about magic

    Reward · 100 XP + Knowledge of Magic Use I + Staff

  2. Rupert's Vermin

    Ask Rupert about the vermin and accept his task before fighting. His farm is south of him; the Rat Hole is west. Kill the quest’s rabbits or rats in those locations, then return to Rupert. Use the reward scroll on your equipment area to learn Dodge I, then open Skills to check its gem requirements.

    • Kill 10 Rabbits or Rats in Rupert's Farm or in the Rat Hole

    Reward · 200 XP + Knowledge of Dodge I

Your soul colour and spell choices

Choose your soul colour with both your first attack and your later area spell in mind. These five starting attacks are learnable by Apprentice. Their matching area attacks become learnable by Wizard, reached at level 25 after learning Flare.

White soul

Apprentice · Single target

Harm

First gem: 10 Intelligence

Wizard · Area attack

Shadow Rain

First gem: 20 Intelligence

Red soul

Apprentice · Single target

Firebolt

First gem: 20 Intelligence

Wizard · Area attack

Meteor

First gem: 20 Intelligence

Green soul

Apprentice · Single target

Lightning

First gem: 20 Intelligence

Wizard · Area attack

Earth Quake

First gem: 20 Intelligence

Blue soul

Apprentice · Single target

Frozen Iceball

First gem: 25 Intelligence

Wizard · Area attack

Crystal Ice Field

First gem: 20 Intelligence

Yellow soul

Apprentice · Single target

Wither

First gem: 10 Intelligence

Wizard · Area attack

Poison Rain

First gem: 20 Intelligence

“First gem” is an attribute threshold, not a character level or the only requirement for learning a scroll. The class and soul checks still apply. Follow a spell link for its teaching scroll and where to obtain it.

Area attacks and later specialisations

Area attacks target a place in the world and can affect several enemies. Select the spell and follow the ground-target prompt. Start on a small group, watch your mana, and avoid taking on more enemies than you can survive.

The five Wizard area spells above remain available on both the Mage and Necromancer branches. The later spells below add class-specific choices. A spell’s effect colour is separate from the soul colour required to learn its scroll: for example, Lightning Storm has a blue effect but no soul-colour restriction.

  • Blizzard

    This is a short ranged offensive spell that affects multiple targets.

    First gem: 80 Intelligence · Blue effect colour · Area damage

    Learnable by Elementalist · class reached at level 90 or later.

    No soul-colour restriction on this scroll.

  • Fire Storm

    This is a short ranged offensive spell that affects multiple targets.

    First gem: 95 Intelligence · Red effect colour · Area damage

    Learnable by Elementalist · class reached at level 90 or later.

    No soul-colour restriction on this scroll.

  • Lightning Storm

    This is an offensive spell that affects multiple targets.

    First gem: 50 Faith · Blue effect colour · Area damage

    Learnable by Elementalist · class reached at level 90 or later.

    No soul-colour restriction on this scroll.

  • Venom Cloud

    This is an offensive spell that affects multiple targets for a duration.

    First gem: 70 Intelligence · Yellow effect colour · Damage over time

    Learnable by Lord of the Lich · class reached at level 90 or later.

    No soul-colour restriction on this scroll.

Starting approaches

Suggested approaches to try; no fixed attribute ratio or “best build” is implied.

Single-target caster

Begin with an offensive spell your soul colour can learn. Invest toward that spell’s gem requirements and support it with Magic Use. Keep a usable fallback weapon and rest when your resources run low.

Build toward area attacks

Reach Wizard at level 25 after learning Flare. Your soul’s area spell becomes available there: Shadow Rain, Meteor, Earth Quake, Crystal Ice Field or Poison Rain. Plan Intelligence toward its first gem and support casting with Magic Use. Elementalist adds further area options later; Lightning Storm uses Faith for its gems.

Choose your next attribute investment by a concrete goal: the next gem threshold in a skill you use, or an item you can obtain and equip. Leave room for defence and resource management as you learn what your character needs.

Skills to consider

This shortlist is available to Apprentice in the current scroll catalog. It is a menu of choices, not a shopping list to complete. Attribute labels and first-gem thresholds below come from the skill data.

  • Magic Use

    This talent improves your Cast Rating, which is used to determine your power and chance of success when using skills and spells.

    Passive · Intelligence · Rank I; Rank II · First gem: 10 Intelligence

  • Flare

    This spell places a light flare in the world, useful when you want to see what lies ahead in a gloomy dungeon.

    Active · Intelligence · Rank I · First gem: 20 Intelligence

  • Firebolt

    This is an offensive spell that affects a single targets.

    Active · Intelligence · Rank I · Red soul; Rank II · Red soul · First gem: 20 Intelligence

  • Frozen Iceball

    This is an offensive spell that affects a single targets.

    Active · Intelligence · Rank I · Blue soul; Rank II · Blue soul · First gem: 25 Intelligence

  • Lightning

    This is an offensive spell that affects a single target.

    Active · Intelligence · Rank I · Green soul; Rank II · Green soul · First gem: 20 Intelligence

  • Wither

    This is an offensive spell that affects a single target.

    Active · Intelligence · Rank I · Yellow soul; Rank II · Yellow soul · First gem: 10 Intelligence

  • Harm

    This is an offensive spell that affects a single target.

    Active · Intelligence · Rank I · White soul; Rank II · White soul · First gem: 10 Intelligence

  • Dodge

    This is a passive talent that improves your chance to avoid getting hit in combat. Each gem added to the talent will increase your Armor Class.

    Passive · Agility · Rank I · First gem: 5 Agility

More gems can change an active spell’s power and difficulty. Open its full entry before allocating them. A scroll’s purchase requirements and a gem’s attribute requirements are separate.

Where the path leads

Mage leads to Elementalist or Sorcerer; Necromancer leads to Black Reaper or Lord of the Lich. Compare their learnable skills rather than treating any route as an automatic upgrade over the others.

The tree shows minimum levels and any required learned skill. Meeting a level alone does not bypass an earlier class or skill requirement.